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IOBit Software
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| Games Gaming specific problems, questions, comments or general discussion. |
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#1
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fter months of speculation, Sony unveiled a single piece of concept art which indicates what its forthcoming PSP game deck might look like. At Sony's Corporate Strategy Meeting, held today in New York City, the concept art of the PSP showed a thin, rounded rectangular handheld game deck with a 4.5-inch 16:9 letterbox LCD screen, sporting a snap-on cover and hand lanyard.
Control-wise, the PSP concept model has a directional pad on one side and the traditional four PlayStation buttons on the other. Both are covered with the same slippery-looking finish as the deck's screen. As announced earlier this year, PSP games will come on Sony's 1.8GB, 60mm-wide Universal Media Discs, which will snap into the rear of the unit. These are the official Sony concept designs, are these final? no. are they likely to be final? yes The perfectly smooth face certainly looks sharp, although it raises questions about the ergonomics of the directional control. It looks as if it would be pretty easy to slip your thumb off the smooth surface and hit the power button underneath it. This concept also seems to be missing the analog stick that Sony confirmed would be part of the unit earlier this year, unless there's some sort of pop-up analog controller on the left side. This image provides more food for thought than facts upon which to base hard conclusions, however. i look forward to learning more odds and ends about the device leading up to its planned unveiling at next year's E3 exhibition. as you can see the system appears small by the keyring in the bottom left, the system could be tiny. Considering that the system has to power the 4.5" 16:9 screen and rotate the UMD discs all in a tiny package will be backed by some impressive portable power unit from sony (possibly cell phone or other lithium ion battery) some rumors were running around in that the system d-pad could be pressed to release an analog stick, but this is highly unlikely and may be provided in some future separate item, heres the spex, enjoy! UMD(Universal Media Disc) 60mm Laser Diode:660nm Dual Layer :1.8GB Transfer Rate:11Mbps Shock Proof Secure ROM by AES Unique Disc ID PSP CPU CORE MIPS R4000 32bit Core 128bit Bus 333MHz @ 1.2V Main Memory :8MB(eDRAM) Bus Bandwidth :2.6GB/sec I-Cache, D-Cache FPU, VFPU (Vector Unit) @ 2.6GFlops 3D-CG Extended Instructions PSP Media Engine MIPS R4000 32bit Core 128bit Bus 1 - 333MHz @ 1.2V Sub Memory:2MB(eDRAM) @ 2.6GB/sec I-Cache, D-Cache 90nm CMOS PSP Graphics Core 1 3D Curved Surface + 3D Polygon Compressed Texture Hardware Clipping, Morphing, Bone(8) Hardware Tessellator Bezier, B-Spline(NURBS) ex 4x4, 16x16, 64x64 sub-division PSP Graphics Core 2 'Rendering Engine' + 'Surface Engine' 256bit Bus, 1-166 MHz @ 1.2V VRAM :2MB(eDRAM) Bus Bandwidth :5.3GB/sec Pixel Fill Rate :664 M pixels/sec max 33 M polygon /sec(T&L) 24bit Full Color:RGBA PSP Sound Core: VME Reconfigurable DSPs 128bit Bus 166MHz @1.2V 5 Giga Operations /sec CODEC 3D Sound, Multi-Channel Synthesizer, Effecter, etc AVC Decoder AVC(H.264) Decoder Main Profile Baseline Profile @Level1,Level2,Level3 2Hours(High Quality) - DVD movie 4Hours(Standard Quality) - CS Digital I/O USB 2.0 Memory Stick Extension Port(reserved) Stereo Head phone Out Communication Wireless LAN (i802.11) IrDA USB 2.0
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#2
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I think that one gets a thumbs down from me. I can't imagine trying to play a handheld device where you can't even feel the individual buttons. You'd have to look down to make sure that your fingers were on target.
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#3
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You're thumbs are less than an inch from the screen....
And I imagine there will be enough tactile feedback to know.
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"Those who will not reason are bigots; those who cannot are fools; and those who dare not are slaves." -- Lord Byron Windows 2k/XP Stop Error and Bug Check Codes: http://msdn.microsoft.com/library/default.asp?url=/library/en-us/DevTest_g/hh/DevTest_g/BCIntro_ea8b9fd0-2d81-4a04-a7ed-c1c6a80bd501.xml.asp |
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#4
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Quote:
the graphic rules here
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!goOdByE wOrLd! |
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