red alert 2 patch 1.0006 problems

Discussion in 'Software' started by airsh0w, Jun 27, 2006.

  1. airsh0w

    airsh0w Private E-2

    its not installing.first id like to thank every one who helped me in my last thread =).



    When i get red alert 2 patch 1.006 it lags the following....(5 second lags to 10second lags)

    -building units,buildings,

    - the red alert 2 main menu little movie/animation

    -garasining buildings

    -explosions

    heres the patch read me thing

    Command & Conquer: Red Alert 2™

    LATE BREAKING NEWS FROM THE FRONT

    Copyright 2000 Electronic Arts Inc. All rights reserved.
    Westwood StudiosTM is an Electronic ArtsTM brand.

    Patch 1.006

    May 25th, 2001

    For latest news and updates visit WWW.WESTWOOD.COM


    --------------------------------------------TOP SECRET---------------------------------------------

    Commander:

    Thanks for your continued participation in the war effort. We have been able to make some modifications to your tactical display that should improve your experiences on the battlefield.

    Good Luck.

    --President Michael Dugan

    ------------------------------------------------------------------------------------------------------------


    GENERAL CHANGES


    Fixes:
    Chrono IFV no longer loses its target when selecting a target further than his firing range. Now it moves within attack range and fires without losing focus at any moment.
    Modified official maps are not transferred over Internet games.
    If a player disconnects 3 times in one game for durations more than 25 seconds each, the game will finish and be awarded to the non-disconnector at the 3rd time.
    If walls or other buildings block the Soviet Barracks exit, no unit is built even if the user has a Cloning Vat. The cost is refunded to the player.
    No other infantry units other than those with explosives can blow up buildings when joining to a Tanya command waypoint.


    WESTWOOD ONLINE CHANGES OR FEATURE ADDITIONS

    New Features
    NAT (Network Address Translation) and Firewall support (Notice: See Firewall & NAT Support later on this document)

    Fixes
    In 4 player Internet games, Red Alert 2TM now behaves correctly and continues the match with the remaining players when the host loses connection.
    The game now behaves correctly by continuing 4 player Internet games when the host gets disconnected from his ISP but is able to reconnect in time.
    In-game chat, whenever the user types a message longer than a screen width the text is transmitted and displayed properly.



    FIREWALL AND NAT SUPPORT

    Red Alert 2TM now automatically supports firewalls and network address translating (NAT) while playing on Westwood Online.

    Note: in this document the term “firewall” is used to refer to both firewall and “network address translation” products.

    The following hardware/software was used in testing:

    Hardware:
    Linksys BEFSR11 / BEFSR14
    Netgear RT311 / RT314
    DLink DI-701 / DI-702
    SonicWall Tele / Soho2

    Software:
    Windows 98 ICS (Internet Connection Sharing)
    Sygate Home Networking 4.0
    NAT32 Plus 1.4 (build 1-16-01)

    Even if your firewall was not listed, it is likely that it will work with this patch. Many firewalls have the same behavior.




    Automatic Firewall/NAT support

    Red Alert 2TMnow automatically supports the above firewalls out of the box, with no need to configure esoteric settings on the firewalls, such as port forwarding, triggers, static mapping or any of the other complicated settings that might otherwise be needed.

    Support is complete and transparent, including the following features:

    1. Supports hosting or joining any game when behind a firewall.
    2. Supports multiple players behind the same firewall; if you have more than one system on a home LAN sharing a cable modem, DSL or other connection you can now play against each other or against other players on the Internet.

    Now when a game is launched on Westwood Online, you will see a “Connecting To Other Players” dialogue box. Here you will be able to see your connectivity to the other players in the game. If any player cannot establish a connection with another, the game will not launch. A message will appear explaining who is having difficulty connecting.

    It is necessary on some firewalls to wait for packets to be received from other players before trying to connect. If your firewall has this behavior, you will need to enable “Send Delay” in the network options. From the main menu, select “Options” then “Network”. Using this setting may cause connection problems with other players if used unnecessarily. Please refer to your firewall documentation to see how your firewall operates. (note: Netgear firewalls model numbers RT311 & RT314 were found to require this setting during our testing)

    Note to firewall manufacturers: if your firewall products are not among the tested firewalls we’d love to hear from you! Contact gameresearch@westwood.com in Westwood Studios


    Manual Firewall/NAT support

    In addition to the automatic firewall support features listed above, we have included an advanced setting for advanced users that can be used if all else fails. From the main menu, select “Options” then “Network”. Under the “Internet Firewall Settings” section you’ll see a “port number” option, which can be used to instruct Red Alert 2TMto always use the port specified here. You should use a port number between 1024 and 65535. Every computer that you want to play the game on should be given a different port number if they are all behind the same firewall.
    To return to the automatic mode, remove the port number from the “port number” edit box.

    If you specify a port for Red Alert 2TM to use then you will have to manually configure your firewall with static IP and port forwarding to route packets to the correct computer. Each firewalls configuration method is different so consult your firewalls documentation for instructions on how to do this. You will probably have to assign a static IP to each computer connecting to the firewall otherwise the static forwarding rules may not work after restarting a computer or firewall.


    Dual Network Cards in Windows 98

    A Windows 98 client can only have one gateway at a time. This means that if you are running Red Alert 2TM in a Windows 98 machine that has 2 or more network cards you will need to get sure that the traffic is going through the right one. The best way to do this is disabling all network cards except the one who gives you the connectivity to the Internet/LAN. Otherwise you can have connectivity problems when running Red Alert 2TM.


    FINALALERT 2™ SUPORT AND TIPS

    FinalAlert 2TM is a mission editor for Red Alert 2TM. It can be downloaded from www.westwood.com free of charge. Westwood Studios and the original FinalAlert developer have been hard at work adding and improving functionality. Here are some of the items we’ve been working on.

    · Framework mode is now included.

    · Allows raising and lowering of tile placement heights.

    · Randomizes land tiles within the editor to improve open area aesthetics in the map.

    · Fixes bugs for raising/lowering terrain. FinalAlert 2™ used to create map holes that are very difficult to detect and fix. Framework mode helps with this a great deal also.

    · Includes an indication of current terrain height.

    · Includes an indication of current ore/gem count on map.

    · Includes Uninstall.

    · Increased time allowed on Westwood Online to transfer maps between players. Now up to 3 minutes.

    · Only allows FinalAlert 2 ™ map sharing in non-tourney games.

    · Allows sharing of map names.

    · Includes random tree placement tool.

    · Optimizes the FinalAlert 2 ™ map load times, especially when there are lots of custom maps in the game folder.

    · Red Alert 2TM will not add starting spots to a FinalAlert 2 ™ map if it has 2 or more predefined starting spots.

    Red Alert 2TM now can now use maps created with FinalAlert 2 ™ in all game modes.

    · Allows map names to appear when using FinalAlert 2 ™ (User created) maps.

    Please note: When a custom made map is transferred to a guest player, it will not become available in the map listing until Red Alert 2TM is restarted. Therefore, if more than one game is going to be set on a custom map, it is recommended that the guest(s) quit the game after the first match (once the map has been transferred). Otherwise the map will be transferred every time a new game is started.

    heres my spec if u need more info ask me

    Field Value
    Computer
    Operating System Microsoft Windows XP Home Edition
    OS Service Pack Service Pack 2
    DirectX 4.09.00.0904 (DirectX 9.0c)
    Computer Name JESSE (black&white)
    User Name hunter

    Motherboard
    CPU Type AMD Sempron, 2000 MHz (10 x 200) 3300+
    Motherboard Name FIC K8M-800M (3 PCI, 1 AGP, 2 DDR DIMM, Audio, Video, LAN, IEEE-1394)
    Motherboard Chipset VIA VT8380 K8M800, AMD Hammer
    System Memory 448 MB (PC3200 DDR SDRAM)
    BIOS Type Award (07/26/05)
    Communication Port Communications Port (COM1)
    Communication Port Printer Port (LPT1)

    Display
    Video Adapter VIA/S3G UniChrome Pro IGP (64 MB)
    3D Accelerator VIA/S3 UniChrome Pro
    Monitor Plug and Play Monitor [NoDB] (MPF4150048400)

    Multimedia
    Audio Adapter VIA AC'97 Enhanced Audio Controller

    Storage
    IDE Controller Standard Dual Channel PCI IDE Controller
    IDE Controller VIA Bus Master IDE Controller
    Disk Drive ST3100011A (93 GB, IDE)
    Optical Drive HL-DT-ST RW/DVD GCC-4482B
    SMART Hard Disks Status OK

    Partitions
    C: (NTFS) 91055 MB (74671 MB free)
    D: (FAT32) 4329 MB (141 MB free)
    Total Size 93.1 GB (73.1 GB free)

    Input
    Keyboard Standard 101/102-Key or Microsoft Natural PS/2 Keyboard
    Mouse HID-compliant mouse

    Network
    Network Adapter Realtek RTL8139/810x Family Fast Ethernet NIC (192.168.1.101)
    Modem SoftV92 Data Fax Modem with SmartCP

    Peripherals
    USB1 Controller VIA VT83C572 PCI-USB Controller
    USB1 Controller VIA VT83C572 PCI-USB Controller
    USB1 Controller VIA VT83C572 PCI-USB Controller
    USB1 Controller VIA VT83C572 PCI-USB Controller
    USB2 Controller VIA USB 2.0 Enhanced Host Controller
    USB Device USB Human Interface Device

    Problems & Suggestions
    Problem Disk free space is only 3% on drive D:.
     
  2. DarkCypher0x0

    DarkCypher0x0 Specialist

    If you're PC lags you might want to upgrade you're Video Card, I doubt it was the patch.
     
  3. airsh0w

    airsh0w Private E-2

    it works perfect with out patch it had to do with the patch
     
  4. DarkCypher0x0

    DarkCypher0x0 Specialist

    What I meant to say was, sometimes games upgrade the game during patches, sometimes it's improving the graphics or adding addtional effects, If it works without the patch, do without.

    But as it seems lag from a basic strategy such as Red Alert 2 on any system would point to a weak Video Card. Seeing as you have an AGP slot, even a cheap Video Card would prove very helpfull.
     
  5. airsh0w

    airsh0w Private E-2

    its a bran new computer !!!!!!!!
     
  6. DarkCypher0x0

    DarkCypher0x0 Specialist


    Be that as it may, an integrated graphics controller won't get the job done on such games, it wouldn't matter if it just came off the assembly line, it just won't happen.

    I mean if you really want to play I suggest rolling back the Versions and don't install that patch.
     
  7. ItsWendy

    ItsWendy MajorGeek

    Another RED ALERT fan! I love that game, to the point I haven't tried any new stuff because I'm afraid I'll become as addicted as I was to it.

    I still play family members over the LAN, although never done it over the internet.

    I wasn't too happy with the upgrade on Yuri's Revenge, I rolled it back.
     
  8. airsh0w

    airsh0w Private E-2

    umm....cool....what about my problem ?
     
  9. airsh0w

    airsh0w Private E-2

    i need to patch to play online
     
  10. prometheos

    prometheos Staff Sergeant

    If you have an old version of the game ( windows 95) you may need to run it in Windows 95 Compatibility Mode.
     
  11. airsh0w

    airsh0w Private E-2

    nope it works perfect on my brothers computer
     
  12. prometheos

    prometheos Staff Sergeant

    Since you have Service Pack 2, which is known to break many Windows 95,98,ME games, the solution suggested by many Games Manufacturers is to create a shortcut from the Setup.exe file, on the CD, to the desktop. Then right click the icon - open properties and select the Compatibility Tab. Choose the appropriate compatibility and click Apply. Then double click this icon to do the install. After it's installed, run the game's latest update patch. Windows XP will will take care of the rest. :)
     
  13. airsh0w

    airsh0w Private E-2

    thanks very much il try that right now and tell u how it turns out


    p.s. your my favorite/coolest mod
     
  14. airsh0w

    airsh0w Private E-2

    i cant find it
     
  15. prometheos

    prometheos Staff Sergeant

    I've located my copy of Red Alert 2. The first disk labeled RA1 also known as "Allies" contains the setup.exe file. My copy dates from 2000, but I'm assuming that newer copies should be similar.

    ps: Thanks for the good thoughts :)
    .
     

    Attached Files:

    • RA1.png
      RA1.png
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    Last edited: Jun 30, 2006
  16. airsh0w

    airsh0w Private E-2

  17. airsh0w

    airsh0w Private E-2

  18. airsh0w

    airsh0w Private E-2

    i did it and it didnt work =( plz dont give up on me
     
  19. DarkCypher0x0

    DarkCypher0x0 Specialist

    Like I had originally said, it would be logical to get a new video card for smoother gameplay.
     
  20. airsh0w

    airsh0w Private E-2

    its red alert 2....not red alert 5
     
  21. DarkCypher0x0

    DarkCypher0x0 Specialist

    Whatever, I'm not going to even try, you will find out on you're own the hard way, if you know what's wrong fix it yourself, many of us take the time out to offer our opinions and help, I find it rather arrogant of you to discredit an opinion of help. :rolleyes:
     

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