Video problems with Crysis on 8800GT

Discussion in 'Hardware' started by SilenceDoGood, Nov 21, 2007.

  1. SilenceDoGood

    SilenceDoGood Private E-2

    Computer Specs:
    Intel E6750 2.66ghz dual
    4gb of PC-5300 kingston ram
    P5N32-E SLI MOTHERBOARD
    EVGA 8800GT
    250G SAMSUNG (16M) HDD
    850watt ZUMAX POWERSUPPLY
    ANTEC 900 CASE

    I just bought my computer a few days ago and installed a fresh installation of windows XP Pro 32bit. After installing all of the latest drivers for my computer and updated my BIOS for the motherboard to the newest addition i tried to install Crysis on the computer and play it. I have no latency problems when it comes to video, movement in the game is fine as well. The problem i am have happens pretty often and usually happens when i am looking at a building model in the game, while i pass over these structures in the game i get strange video errors of lines on the screen. I was just wondering if any one knows anything about problems they be having with the 8800gt or any of the hardware i listed above.

    Thank you for your time,
    Peter
     
  2. prometheos

    prometheos Staff Sergeant

    A game like Crysis, which is optimized for DirectX 10 might be throwing a few video artifacts when using the DirectX 9.0c compatible drivers with your Windows XP. Assuming you have an LCD display, it sometimes helps if you set your resolution to the maximum that the LCD display can display. This is the optimal setting for LCD type screens. At this setting, the translation circuitry is bypassed which results in less video artifacting. If you have a standard VGA CRT available, you could also try using it as a test. CRTs don't suffer from the same anomalies that are common with LCD screens. :)
     
  3. SilenceDoGood

    SilenceDoGood Private E-2

    I actually have tried several different moniters on the computer at a varity of different resolutions and have gotten the same result. Would a CRT really make the difference. Because i have the new ASUS 22" flatpanel with a 2ms response time so i shouldn't see any fragmentation on that moniter.
     
  4. prometheos

    prometheos Staff Sergeant

    Well, the 2ms response time, rules out scene tearing as a likely cause, so it's probably the DirectX 9.0c driver. Currently, the only fix for that is to buy Vista and it's compatible DirectX 10.0 driver. However, it'd be nice to know if the problem occurs while using a CRT.
     
  5. SilenceDoGood

    SilenceDoGood Private E-2

    I don't know if this could aid anyone to help me but i ran the Directx Diagnostic tool "dxdiag" and i ran the Direct3D tester inside the tool and when i we came to the test with the spinning cube one side of the cube was some what redish and discolored.
     

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