Hmm Prices Will drop for everything.

Discussion in 'Hardware' started by frankzro, Oct 2, 2006.

  1. frankzro

    frankzro Corporal

    I need to know what the official realese date is for Windows Vista, And Will the Price for all none DX10 Cards Drop like a Brick in a swimming pool ? :)
     
  2. nitecrawler

    nitecrawler Guest

    This could change like the weather, but i think its feb or march 2007!
    Im sure that new release games that support DX10 shaders will also include support for DX9 shaders as well, so the initial price drop may not be very noticeable.....sincerely hope im wrong though!!
     
  3. candle_86

    candle_86 Private E-2

    Vista will ship to OEM's in Decemember and the Retail market will recive vista in Late Febuary. As for hardware, it depends really on what is launched. If only the 8800GT/GTX and x2800XTX get launched then that makes the 7900GT/GTX/GX2 and X1900XT/XTX mid range cards.
     
  4. frankzro

    frankzro Corporal

    OK man Seriously someone needs to make something Better then DX, Cause it has been years and DX has always gone unchallenged.. it pisses me off cause DX is ALL HYPE To be honest the damn thing to me has never changed lol I wasnt playin 3D games back in 97 lol sooo I dont know. I just wish these freaking Vid cards would drop out the sky lol DX9 DX10 its all the same... Besides can some even show me difference? Like something on DX9 and something on DX10 cause I know when DX10 comes out it wont be perfected yet cause its too soon they will have a B and C like they always do sooo how is it any different at all?
     
  5. candle_86

    candle_86 Private E-2

    No its not, DirectX versions offer sevral advancements over there previous bersions. DirectX 8 offered the Pixel and Vertex Shader, DirectX9 offered 32bit Floating Point Prescion and a Programable Pixel Pipeline along with Shader Model 2.0. DirectX9C introduced Shader Modle 3 and full High Dynamic Range Lighting support. DirectX10 will offer even more than this, Shader Modle 4, Geometry Shaders, Universal Pipelines.

    DirectX is the standard because it is by far easier to program a game for, and right now offers better effects than OpenGL.
     

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